DESMA 127
Interactive Animation
Grades
3.66
Average grade awarded in DESMA 127. Not a student rating: this is what the grades were.
In the A range
81%
of the 37 letter grades
D, F or W
2.7%
of every letter grade awarded, plus withdrawals
Taken pass/no pass
0%
nobody in the record took it pass/no pass
The registrar's own records: 37 grades over 2 terms, Fall 2021 to Fall 2025. Every instructor is pooled here.
What is inside that record
No summer session is in that record.
The table below splits them, and term averages across those 2 terms ran 3.51 to 3.84.
Historical grades for all professors, across recorded terms. The course summary above includes all professors.
- A+ 24 · 64.9%
- A 4 · 10.8%
- A- 2 · 5.4%
- B+ 2 · 5.4%
- B 2 · 5.4%
- C- 2 · 5.4%
- F 1 · 2.7%
- I 1 of 38
Percentages are of the 37 letter grades. Grey bars are non-letter outcomes: incompletes (I).
How the non-letter outcomes are counted
They are excluded from the GPA entirely rather than scored, because counting a P as a 4.0 would be a fabrication.
By instructor
| Instructor | Predicted GPA | Raw | n | Terms | A range | Workload | Winter 2026 |
|---|---|---|---|---|---|---|---|
| CARAVELLO, JENNA BETH reviews ↗ | 3.60 | 3.51 | 20 | 1 | 80% | - | not teaching it |
| CHAI, HUA reviews ↗ | 3.77 | 3.84 | 17 · | 1 | 82% | - | not teaching it |
Why Predicted is not the Raw average
“Predicted” is shrunk toward the course average, which is itself shrunk toward the department, so an instructor with a handful of students sits near the course mean rather than topping the list.
Grade records describe outcomes. For what a course is like to take, read student reviews written on dibs below or follow the separate external review link.
Workload and assignments
Work types reported in BruinWalk reviews of this course, across recorded instructors and terms. They may differ from this term's syllabus.
dibs has not read this course’s reviews, so it cannot say what kind of work it sets. That is dibs not having looked. It is not a course without papers or exams, and the reviews linked below are the answer until dibs catches up.
What comes first
The chain dibs can see is 1 course long before DESMA 127. Read from Fall 2026, because dibs has not read a class page for DESMA 127 in Winter 2026 and a department can change what it requires. This is a floor, not a deadline: dibs has not read a class page for DESMA 101 and DESMA 104, so the real chain can only be longer than this, never shorter.
Counted in courses rather than quarters: dibs does not know which of them a department lets you take together.
From the registrar's catalog
(Formerly numbered 155.) Studio, six hours; outside study, nine hours. Requisites: course 101 or 104. Exploration of traditional and experimental animation techniques that are central to 2D and 3D interactive digital projects and video games. Development of skills and concepts that are integral to animation workflows and game engine animation systems including traditional animation principles, 2D sprite animation, rigging 2D and 3D game objects, and character controller implementation. Students experiment with common and alternative input methods for real-time interactivity. Readings, screenings, and in-class gameplay sessions supplement lessons. P/NP or letter grading.
Sections in Winter 2026
From the people who took it
Student reviews
What taking DESMA 127 was like: the work, the teaching, and what students wish they’d known.
Your experience could be the first.
No student reviews are available to read on dibs for this course yet. Took it? Tell the next person what helped, what was hard, and how you spent your time.
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External reviews are separate and do not count toward the dibs rating.